Highlights
DESIGN BRIEF AND TERMS OF REFERENCE
Steady Paycheck (SP) is a recruitment agency which acts as an intermediary between employers and job seekers, individuals who are looking for jobs. Steady Paycheck is a new agency in Southern England; with a specific business model to work particularly with graduates from computing backgrounds that includes Comp, ICT, BIS, BIT, SEng, Networking and WD. SP main function is to find employers and match them to the suitable candidates. As they are new, SP still in the feasibility study phase, they don’t have a system to help computerise the process of matching jobs to job seekers. SP Ltd has employed you to help analyse requirements of the user interface, evaluate, design and develop part of their system (a prototype).
Your job is to design an interface to the system that SP will be using to achieve their short and long term goals.
The project will be broken into three distinct parts, which are explained below.
PART 1 (User and Business Needs Analysis) – 1000 Words
User needs are requirements that add value to a product, service or environment for a user. Capturing user needs is a process of engaging users to understand their problems, processes, goals and preferences.
You should produce a (User / Business) Need Analysis Document, which will contain all relevant details to enable the production of prototype. The section must contain all of the appropriate elements that are required to communicate your design intentions, and the rationale for the design choices made.
You should include the following elements:
1- An introduction about the system and highlights about the main functions are required in this report.
Introduction should rationalise the choice of why you decided to design with a UCD (User Centred Design) approach or TCD (Task Centre Design), it is imperative to vividly define your user group, define their task and goals, experience levels, what functions they expect from the system, what information they need from the system, and understand how users think the system should work.
This should also include the Comparative table based on design principles, Gestalt Principles and Time to Complete [Job seeker and Employer User Journey].
2- User Analysis (Aims primarily at identifying the main user goals.)
A. Build 2 personas of a typical user (Job seeker)
B. Build 2 personas of a typical user (Employer)
3- Task Analysis (Aims primarily at identifying the main system tasks).
A. Identify and explain three of the main user tasks and map them out to user goals (Job seeker)
B. Identify and explain three of the main user tasks and map them out to user goals (Employer)
C. Construct these tasks and illustrate them using one HTA Hierarchal Task Analysis chart for a Job Seeker and another HTA for Employer
PART 2 (Interface Design and Development) - Prototype
Part 2 will be the production of a semi-working prototype. You are required to produce the prototype interface using an appropriate prototyping tool, online prototyping tools will be used or a web design tool. You should build & implement the result of your user requirements analysis, evaluation and design in part 1.
Interface Concept:
Plan & verify the usability of your design with a visual communication tool (storyboards). Construct a set of storyboards to define the elements of your design. Defend the rationale for your design choices with accompanying text which accompanies your storyboards. Particular attention should be paid to good use of icon metaphors and affordance.
Interaction with the Complete System (Company main interface)
It is required that the system should have at least a standard logging on security system with a user name and password. The authentication screen must be visually appealing and comply with logo and colour specifications. A Welcome to Main Menu interface should be the main interface that users first interact with and should link to the other four interfaces. It should have clear, well considered icon metaphors to access these other forms and will have a company logo and a suitable company icon metaphor positioned properly. This and all other interfaces/screens MUST have the company icon metaphor integrated in a consistent position and will also use suitable icon metaphors throughout which clearly suggest the affordance of screen objects to users. All interfaces must have your contracting team’s name at bottom right or in a Help, about menu. Drop down and/or popup menus can also be integrated into your system. The company requires a consistent hue for all backgrounds with saturation in the low zone. Foreground text & objects such as buttons should suitably complement the background hue with strong consistent contrast. Command buttons and other objects should harmonize with this throughout your interfaces.
Interaction with Search Job screen
Job search screen should allow job seekers to search for jobs based on some criteria such as skill, salary and location, as should be clearly identified in Part 1 analysis. Your design should consider all interactive features required by the end users, for instances, job title in the proposed search job screen should use combo box with some suggestions to aid the user through the process of searching, as well as to make the interface far more intuitive and learnable. Five possible values need to be added to the set of default values of the drop-down menu, additional justified rationales of the colour, size and shape should be clearly indicated.
Interaction with Sign up screen / Job Seekers / Employers
Registration screens should be provided in order to input potential job seekers and employers’ data into the data model. You must pay attention to the design rules when designing forms, including the use of visual elements, ease of use, grouping and gestalt principles.
Interaction with CV / Profile screen
Profile screen allows users to build up their selling points by adding experiences, qualifications and interests, hence that these variables need to be accounted carefully as they will be used later to match job descriptions. You may need to investigate ways on how to build the best CV, and find out more about what employers are looking for in the best suitable candidate.
Interaction with Job Description screen
Job description screen allows users to post job descriptions based on criteria IT employers are looking for. Whatever variables your team considered in the profile screen need to be implemented in the Job description screen, you still can provide detailed information about the job and other related job descriptions.
PART 3 (Testing and Integration) – 1000 words
Part three will be to test the final product, collect feedback and reflect on the interface towards more progressive design. As GUI testing techniques vary in terms of scale and scope, you need to select the best testing approach in order to determine how the application and the user interact and whether the application performs properly. Testing typically includes how the application handles keyboard and mouse input and how it displays screen text, images, buttons, menus, dialog boxes, icons and toolbars. Functional testing is commonly done by human testers, but is made a lot easier and more reliable by automated testing tools. Your prototype will probably only be intended to test a portion of the design. The report documentation should identify the following with regard to the prototypes:
In order to test your proof of concept (Prototype), you need to get 5 participants to fill in the following table individually.
Once you recruit 5 participants to interact with your prototype and fill in your testing table, you need to calculate the Meta critic for each metrics in the following table:
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