Interactive Visualisation M1 - IT Computer Science Assignment Help

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Assignment Task

Assessment task details and instructions 

Implementing a virtual world with navigation and interaction and its evaluation

An educational organization wants to use VR to educate and train young people and has asked you to create a bespoke application for this and some associated documentation. Design and implement a virtual world using Unity that will allow the user to navigate through the 3D world and interact with that world, and then design and evaluate a virtual reality implementation of the world.

The assessment is split into two tasks. Section A is the development of an interactive world, while Section B is the experimental design for the world developed in Section A.

Section A (70 marks)

 You will design and create a simple 3D world from the components that you have been developing and investigating in the workshops. You could create a world and populate it with objects. You could create an educational or a training world. For example, create an educational world, such as a museum. The world will have some sculptures/pictures and as you approach them you trigger information to be shown, and/or sounds to be played such as spoken recordings of information. As you view the models, you could collect stamps (as they do in museum visits for children) and try to complete your visit of the museum by obtaining all the stamps. Or, for example, a factory floor, where they need to navigate around the factory, obtaining information on items in the world, along with an inventory that keeps track of the items they have visited and obtained information on. A training world could work in a similar manner. The user needs to navigate around the world, obtaining information about the world. Examples of the type of work expected are available on Blackboard.

 

Section A: 3D World Deliverable

1. Interesting world developed with sounds and instructions (25%)

2. Movement and collision detection/triggers supported (10%)

3. Interactive features supported within the world (25%)

Supporting documentation explaining in detail how you have implemented the features assessed in the main deliverable. You could write approximately 2 to 3 pages on each of the 3 components of the main deliverable listed above (approx. 8 pages in total). Also include an introduction to virtual world and details of how to interact with the world. (10%)

 

Section B (30 marks)

The educational organisation wants to know the best way to present the environment you developed in Section A. For example, should it be on desktop PCs, Head Mounted Displays or within high-end CAVE style virtual environments. Conduct a literature review of the state of the art with respect to virtual environments for education and training. Hence, referring to the literature, design experiments to assess the environment’s immersion, presence and pedagogical benefits when presented in different ways. For example:

• what subjective experiments would you perform, specifying the size and nature of potential groups of participants and the questionnaires you would construct,

• what objective experiments could you make, suggesting tasks, devices, etc.,

• how would you evaluate and present the data, including its statistical evaluation,

• critique your design, addressing validity and current state of academic opinion, citing relevant academic articles in journal and conference publications

Module Aims

1. This module aims to provide a comprehensive understanding of object orientated programming for real-time 3D computer graphics programming.

2. To provide a comprehensive knowledge of the core issues of visualisation, interaction, perception and simulation within a virtual environment.

 

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